k-hole is the game development and design blog of kyle kukshtel
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Selections and Highlights from the Itch.io Racial Justice and Equality Bundle
June 9, 2020 Games

Selections and Highlights from the Itch.io Racial Justice and Equality Bundle

Demystifying Attributes, C#'s Under-Utilized Superpower for Game Development
May 4, 2020 C# Unity

Exploring the many uses of C#'s attributes in Game Development

A Brief Introduction to the OSR and Some Recommendations
May 1, 2020 OSR

Talking about some things I like in OSR

Reflections on Using Roam After Three Months
April 1, 2020 Tools Roam

Reflecting on a few months of using Roam

The Burden of Worldbuilding
March 28, 2020 Worldbuilding OSR

Thinking about OSR, Worldbuilding, and everything in between

2019 Recap
February 16, 2020 Year Recap

A summary of things I liked in 2019

Unity Build Pipelines Part 2: Effectively Delivering a Closed Alpha Build to a Store Channel on Discord
August 3, 2019 Unity Discord Early Access

Using Discord as your Early Access platform

Unity Build Pipelines Part 1: Automating Multiplatform Builds with Steam Integrations
July 27, 2019 Unity Steamworks

Automating your build process

Things I Liked in 2018
January 9, 2019 Things

Things I Liked In 2018

Bringing CastleDB to Unity
August 11, 2018 Unity Data Tools

Bringing CastleDB to Unity