k-hole is the game development and design blog of kyle kukshtel
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k-hole is the game development and design blog of kyle kukshtel
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Game Design Mimetics (Or, What Happened To Game Design?)
June 9, 2022
Writing
Exploring recent trends in game design to try and figure out why everything is Fine and why that's terrible.
New Laptop Whomst This?
April 3, 2022
Tools
Configuring a new Macbook Pro for 2022 for game development + video editing
Reflecting on using 2D in Unity in 2021/2022
February 16, 2022
Unity
Game Development
C#
Reflecting on using Unity for a large scale 2D project
I Guess I'm Making A Game Engine...
February 25, 2021
Games
Tools
Towards a fresh, new way of making games in C# and Dotnet
Using Unity's New 2D Animation System for Traditional Sprite Animation
February 23, 2021
Unity
Tools
Using SpriteLibrary and SpriteResolver to reduce redundant work
Troubleshooting MacOS APFS FileVault Permissions De-Sync During High Sierra to Big Sur Update
February 1, 2021
MacOS
Fixing a machine on the brink of disaster
2020 in Review
January 30, 2021
Year Recap
Things I liked in 2020
A History of Civilization Beyond Sid Meier's Memoir
December 5, 2020
Games
Extra reading and listening for people who want to know more about the history of *Civilization*
Thoughts on Promesa
November 28, 2020
Games
Diving into how Promesa uses the language of game engines and films to portray memory
Announcing Depot
October 11, 2020
Games
Tools
Depot, the structured data editor for VS Code, is available now!