k-hole is the game development and design blog of kyle kukshtel
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Game Design Mimetics (Or, What Happened To Game Design?)
June 9, 2022 Writing

Exploring recent trends in game design to try and figure out why everything is Fine and why that's terrible.

New Laptop Whomst This?
April 3, 2022 Tools

Configuring a new Macbook Pro for 2022 for game development + video editing

Reflecting on using 2D in Unity in 2021/2022
February 16, 2022 Unity Game Development C#

Reflecting on using Unity for a large scale 2D project

I Guess I'm Making A Game Engine...
February 25, 2021 Games Tools

Towards a fresh, new way of making games in C# and Dotnet

Using Unity's New 2D Animation System for Traditional Sprite Animation
February 23, 2021 Unity Tools

Using SpriteLibrary and SpriteResolver to reduce redundant work

Troubleshooting MacOS APFS FileVault Permissions De-Sync During High Sierra to Big Sur Update
February 1, 2021 MacOS

Fixing a machine on the brink of disaster

2020 in Review
January 30, 2021 Year Recap

Things I liked in 2020

A History of Civilization Beyond Sid Meier's Memoir
December 5, 2020 Games

Extra reading and listening for people who want to know more about the history of *Civilization*

Thoughts on Promesa
November 28, 2020 Games

Diving into how Promesa uses the language of game engines and films to portray memory

Announcing Depot
October 11, 2020 Games Tools

Depot, the structured data editor for VS Code, is available now!