the game design/programming blog of kyle kukshtel
i’m a game developer, filmmaker, and curator specializing in video games, new media, and technology. currently, i’m the lead developer / creative director / co-founder of afterschool studio, a game studio focused on making art-forward, systems-driven games. previously i co-founded scatter and worked to democratize volumetric video capture with depthkit.
my main project right now is the tactical strategy game cantata
but i also make tools for game development like
depot (data editor)
squiggle (runtime scripting language for dialog)
dinghy (c# game engine)
i also like to write about game development and share what i learn, and i think the process is an important part of being an indie developer generally.
here’s where else you can find me
portfolio website kylekukshtel.com email firstname.lastname@example.org
inspiration blog kkukshtel.tumblr.com
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