December 5, 2020 A History of Civilization Beyond Sid Meier's Memoir
November 28, 2020 Throughts on Promesa
October 11, 2020 Announcing Depot
October 8, 2020 Dreaming of C#'s future in Unity
September 21, 2020 Building a Game Data Editor in Visual Studio Code Part 4: Editing Data in Svelte
September 20, 2020 Building a Game Data Editor in Visual Studio Code Part 3: Getting Data into Svelte
September 11, 2020 Building a Game Data Editor in Visual Studio Code Part 2: Custom Editors, Webviews, and Svelte
September 11, 2020 Building a Game Data Editor in Visual Studio Code Part 1: Why?
August 31, 2020 Steam Wishlist Calculator
August 4, 2020 A Review of The Platform Master
June 18, 2020 Some Game UI Principles
June 9, 2020 Selections and Highlights from the Itch.io Racial Justice and Equality Bundle
May 4, 2020 Demystifying Attributes, C#'s Under-Utilized Superpower for Game Development
May 1, 2020 A Brief Introduction to the OSR and Some Recommendations
April 1, 2020 Reflections on Using Roam After Three Months
March 28, 2020 The Burden of Worldbuilding
February 16, 2020 2019 Recap
August 3, 2019 Unity Build Pipelines Part 2: Effectively Delivering a Closed Alpha Build to a Store Channel on Discord
July 27, 2019 Unity Build Pipelines Part 1: Automating Multiplatform Builds with Steam Integrations
January 9, 2019 Things I Liked In 2018
August 11, 2018 Bringing CastleDB to Unity
May 28, 2018 Tichu
September 20, 2017 Bitwise Tilemapping
August 31, 2017 P2P Networking from Top to Bottom
August 17, 2017 A Gentle Introduction to Steamworks
August 16, 2017 Welcome!