k-hole is the game development and design blog of kyle kukshtel
subscribe to my newsletter to get posts delivered directly to your inbox

Introducing Mood.site
March 11, 2024 Products Programming Mood

Leveraging Spite-Driven Development to make a zero friction image sharing site

Building a Web Framework with C# records, Tailwind and HTMX (and no JS)
February 9, 2024 C# occultism webdev maybe-bad-ideas

Goblin-mode-ing C#'s type system and record syntax to render a webpage

Handing Collisions the ECS Way
February 2, 2024 ECS Dinghy Architecture

Breaking old habits and trying to form new ones

Fixing Discourse Restore dump.sql.gz Errors For Mismatched tar/gz files
January 24, 2024 Discourse

Zipping your tars or tar-ing your zips?

So You Wanna Package Some Native Libs Into A NuGet Package
January 21, 2024 Dotnet Occultism NuGet

Into the depths of csproj and NuGet package management

October 31, 2023 Programming Tools

Binding Luau (aka Roblox Lua) into C#

First Impressions of Disney's Lorcana TCG
September 15, 2023 Card Games Design

Thoughts and impressions after a few rounds of playing Lorcana

Cantata Released!
August 15, 2023 Game Developnebt

Our ambitious Grand Tactics game is finally here!

Cultivating A Space For The Doing
May 16, 2023 Art Practice

An average Tuesday begets strangely connected threads

Breaking the Cycle - The Potential of Creative AI in Game Development
April 26, 2023 Game Development AI Art GPT

Game development is in crisis. Can creative AI tooling save it?