k-hole is the game development and design blog of kyle kukshtel
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k-hole is the game development and design blog of kyle kukshtel
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Introducing Mood.site
March 11, 2024
Products
Programming
Mood
Leveraging Spite-Driven Development to make a zero friction image sharing site
Building a Web Framework with C# records, Tailwind and HTMX (and no JS)
February 9, 2024
C#
occultism
webdev
maybe-bad-ideas
Goblin-mode-ing C#'s type system and record syntax to render a webpage
Handing Collisions the ECS Way
February 2, 2024
ECS
Dinghy
Architecture
Breaking old habits and trying to form new ones
Fixing Discourse Restore dump.sql.gz Errors For Mismatched tar/gz files
January 24, 2024
Discourse
Zipping your tars or tar-ing your zips?
So You Wanna Package Some Native Libs Into A NuGet Package
January 21, 2024
Dotnet
Occultism
NuGet
Into the depths of csproj and NuGet package management
Luau.NET
October 31, 2023
Programming
Tools
Binding Luau (aka Roblox Lua) into C#
First Impressions of Disney's Lorcana TCG
September 15, 2023
Card Games
Design
Thoughts and impressions after a few rounds of playing Lorcana
Cantata Released!
August 15, 2023
Game Developnebt
Our ambitious Grand Tactics game is finally here!
Cultivating A Space For The Doing
May 16, 2023
Art
Practice
An average Tuesday begets strangely connected threads
Breaking the Cycle - The Potential of Creative AI in Game Development
April 26, 2023
Game Development
AI Art
GPT
Game development is in crisis. Can creative AI tooling save it?