Archive

2020

December

A History of Civilization Beyond Sid Meier's Memoir

November

Throughts on Promesa

October

Announcing Depot
Dreaming of C#'s future in Unity

September

Building a Game Data Editor in Visual Studio Code Part 4: Editing Data in Svelte
Building a Game Data Editor in Visual Studio Code Part 3: Getting Data into Svelte
Building a Game Data Editor in Visual Studio Code Part 2: Custom Editors, Webviews, and Svelte
Building a Game Data Editor in Visual Studio Code Part 1: Why?

August

Steam Wishlist Calculator
A Review of The Platform Master

June

Some Game UI Principles
Selections and Highlights from the Itch.io Racial Justice and Equality Bundle

May

Demystifying Attributes, C#'s Under-Utilized Superpower for Game Development
A Brief Introduction to the OSR and Some Recommendations

April

Reflections on Using Roam After Three Months

March

The Burden of Worldbuilding

February

2019 Recap

2019

August

Unity Build Pipelines Part 2: Effectively Delivering a Closed Alpha Build to a Store Channel on Discord

July

Unity Build Pipelines Part 1: Automating Multiplatform Builds with Steam Integrations

January

Things I Liked In 2018

2018

August

Bringing CastleDB to Unity

May

Tichu

2017

September

Bitwise Tilemapping

August

P2P Networking from Top to Bottom
A Gentle Introduction to Steamworks
Welcome!