k-hole is the game development and design blog of kyle kukshtel
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Archives



Nostalgia and the Triforce% Run September 28, 2022
Midjourney Changed My Mind on AI-Generated Art June 24, 2022
Game Design Mimetics (Or, What Happened To Game Design?) June 9, 2022
New Laptop Whomst This? April 3, 2022
Reflecting on using 2D in Unity in 2021/2022 February 16, 2022
I Guess I'm Making A Game Engine... February 25, 2021
Using Unity's New 2D Animation System for Traditional Sprite Animation February 23, 2021
Troubleshooting MacOS APFS FileVault Permissions De-Sync During High Sierra to Big Sur Update February 1, 2021
2020 in Review January 30, 2021
A History of Civilization Beyond Sid Meier's Memoir December 5, 2020
Thoughts on Promesa November 28, 2020
Announcing Depot October 11, 2020
Dreaming of C#'s future in Unity October 8, 2020
Building a Game Data Editor in Visual Studio Code Part 4: Editing Data in Svelte September 21, 2020
Building a Game Data Editor in Visual Studio Code Part 3: Getting Data into Svelte September 20, 2020
Building a Game Data Editor in Visual Studio Code Part 2: Custom Editors, Webviews, and Svelte September 11, 2020
Building a Game Data Editor in Visual Studio Code Part 1: Why? September 11, 2020
Steam Wishlist Calculator August 31, 2020
A Review of The Platform Master August 4, 2020
Some Game UI Principles June 18, 2020
Selections and Highlights from the Itch.io Racial Justice and Equality Bundle June 9, 2020
Demystifying Attributes, C#'s Under-Utilized Superpower for Game Development May 4, 2020
A Brief Introduction to the OSR and Some Recommendations May 1, 2020
Reflections on Using Roam After Three Months April 1, 2020
The Burden of Worldbuilding March 28, 2020
2019 Recap February 16, 2020
Unity Build Pipelines Part 2: Effectively Delivering a Closed Alpha Build to a Store Channel on Discord August 3, 2019
Unity Build Pipelines Part 1: Automating Multiplatform Builds with Steam Integrations July 27, 2019
Things I Liked in 2018 January 9, 2019
Bringing CastleDB to Unity August 11, 2018
Tichi May 28, 2018
Bitwise Tilemapping September 20, 2017
P2P Networking from Top to Bottom August 31, 2017
A Gentle Introduction to Steamworks August 17, 2017
Welcome! August 16, 2017