k-hole is the game development and design blog of kyle kukshtel
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Archives



Introducing Mood.site March 11, 2024
Building a Web Framework with C# records, Tailwind and HTMX (and no JS) February 9, 2024
Handing Collisions the ECS Way February 2, 2024
Fixing Discourse Restore dump.sql.gz Errors For Mismatched tar/gz files January 24, 2024
So You Wanna Package Some Native Libs Into A NuGet Package January 21, 2024
Luau.NET October 31, 2023
First Impressions of Disney's Lorcana TCG September 15, 2023
Cantata Released! August 15, 2023
Cultivating A Space For The Doing May 16, 2023
Breaking the Cycle - The Potential of Creative AI in Game Development April 26, 2023
Simple Echo Example for Discord.Net Bot March 17, 2023
Low-Level Interop and Memory Management in C# for Allocation-free P/Invoke Code March 13, 2023
FMOD Crashing with Programmer sound callback is not set for instrument error March 1, 2023
Discovering Dotnet-Script February 26, 2023
Heisenfunctions, Incremental Determinism, and The Future of Programming January 8, 2023
AI Won't Take Gamedev November 17, 2022
Talking To Machines, Or "Serendipitous Prompting for AI Image Generators" October 24, 2022
Finding answers to difficult questions October 20, 2022
Nostalgia and the Triforce% Run September 28, 2022
Midjourney Changed My Mind on AI-Generated Art June 24, 2022
Game Design Mimetics (Or, What Happened To Game Design?) June 9, 2022
New Laptop Whomst This? April 3, 2022
Reflecting on using 2D in Unity in 2021/2022 February 16, 2022
I Guess I'm Making A Game Engine... February 25, 2021
Using Unity's New 2D Animation System for Traditional Sprite Animation February 23, 2021
Troubleshooting MacOS APFS FileVault Permissions De-Sync During High Sierra to Big Sur Update February 1, 2021
2020 in Review January 30, 2021
A History of Civilization Beyond Sid Meier's Memoir December 5, 2020
Thoughts on Promesa November 28, 2020
Announcing Depot October 11, 2020
Dreaming of C#'s future in Unity October 8, 2020
game-data-editor-4 September 21, 2020
game-data-editor-3 September 20, 2020
game-data-editor-2 September 11, 2020
game-data-editor-1 September 11, 2020
Steam Wishlist Calculator August 31, 2020
platform-master August 4, 2020
Some Game UI Principles June 18, 2020
Selections and Highlights from the Itch.io Racial Justice and Equality Bundle June 9, 2020
Demystifying Attributes, C#'s Under-Utilized Superpower for Game Development May 4, 2020
A Brief Introduction to the OSR and Some Recommendations May 1, 2020
Reflections on Using Roam After Three Months April 1, 2020
The Burden of Worldbuilding March 28, 2020
2019 Recap February 16, 2020
Intro to Part 2 August 3, 2019
Introduction July 27, 2019
Things I Liked in 2018 January 9, 2019
Bringing CastleDB to Unity August 11, 2018
Tichi May 28, 2018
Bitwise Tilemapping September 20, 2017
P2P Networking from Top to Bottom August 31, 2017
A Gentle Introduction to Steamworks August 17, 2017
Welcome! August 16, 2017