k-hole is the game development and design blog of kyle kukshtel
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k-hole is the game development and design blog of kyle kukshtel
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Talking To Machines, Or "Serendipitous Prompting for AI Image Generators"
October 24, 2022
Midjourney
AI Art
Talking about how Midjourney has changed how I approach creative work.
Finding answers to difficult questions
October 20, 2022
People
Building
Exploring what to do when you're trying to find answers to hard technical problems on the internet, and all the usual options aren't working.
Nostalgia and the Triforce% Run
September 28, 2022
Writing
Musing on speedrunning's relationship to games and the production of "new" nostalgias
Midjourney Changed My Mind on AI-Generated Art
June 24, 2022
Writing
Tools
AI Art
Midjourney
Experimenting with Midjourney to create concept art
Game Design Mimetics (Or, What Happened To Game Design?)
June 9, 2022
Writing
Exploring recent trends in game design to try and figure out why everything is Fine and why that's terrible.
New Laptop Whomst This?
April 3, 2022
Tools
Configuring a new Macbook Pro for 2022 for game development + video editing
Reflecting on using 2D in Unity in 2021/2022
February 16, 2022
Unity
Game Development
C#
Reflecting on using Unity for a large scale 2D project
I Guess I'm Making A Game Engine...
February 25, 2021
Games
Tools
Towards a fresh, new way of making games in C# and Dotnet
Using Unity's New 2D Animation System for Traditional Sprite Animation
February 23, 2021
Unity
Tools
Using SpriteLibrary and SpriteResolver to reduce redundant work
Troubleshooting MacOS APFS FileVault Permissions De-Sync During High Sierra to Big Sur Update
February 1, 2021
MacOS
Fixing a machine on the brink of disaster