k-hole is the game development and design blog of kyle kukshtel
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Low-Level Interop and Memory Management in C# for Allocation-free P/Invoke Code
March 13, 2023 c# programming pinvoke

An introduction to low-level C# and figuring out if any idiomatic patterns exist for working with native memory.

FMOD Crashing with Programmer sound callback is not set for instrument error
March 1, 2023 Programming C# FMOD

Debugging some FMOD interop stuff

Discovering Dotnet-Script
February 26, 2023 Programming C#

Running C# inside C# with dotnet-script

Heisenfunctions, Incremental Determinism, and The Future of Programming
January 8, 2023 Programming GPT Architecture

Exploring what it could mean to program with GPT from the very start

AI Won't Take Gamedev
November 17, 2022 Writing AI Art

Game development is already commoditized.

Talking To Machines, Or "Serendipitous Prompting for AI Image Generators"
October 24, 2022 Midjourney AI Art

Talking about how Midjourney has changed how I approach creative work.

Finding answers to difficult questions
October 20, 2022 People Building

Exploring what to do when you're trying to find answers to hard technical problems on the internet, and all the usual options aren't working.

Nostalgia and the Triforce% Run
September 28, 2022 Writing

Musing on speedrunning's relationship to games and the production of "new" nostalgias

Midjourney Changed My Mind on AI-Generated Art
June 24, 2022 Writing Tools AI Art Midjourney

Experimenting with Midjourney to create concept art

Game Design Mimetics (Or, What Happened To Game Design?)
June 9, 2022 Writing

Exploring recent trends in game design to try and figure out why everything is Fine and why that's terrible.